本文由網友投稿。
作者:竹天笑
原文標題:用 Wpf 做一個心智圖(續 3-Diagram 畫板)
原文連結:https://www.cnblogs.com/akwkevin/p/17288814.html
先上一張簡易效果圖,本次更新主要仿照百度腦圖。

同樣老規矩,先上原始碼位址:https://gitee.com/akwkevin/aistudio.-wpf.-diagram

本次擴展主要內容:
1. 心智圖、目錄組織圖、魚骨圖、邏輯結構圖、組織結構圖,入口在檔案新增下。

2. 心智圖工具欄(只有心智圖模式下可見)

2.1. 插入連結

2.2. 插入圖片

2.3. 插入備註

2.4. 插入優先順序

2.5. 插入進度

2.6.切換類型




2.7. 切換主題






2.8. 還要展開節點,全選,居中,適應表單大小等功能,不再介紹。
3. 新增搜尋功能(不僅僅心智圖可以使用)

4. 接下來介紹下核心原始碼(佈局設定)
心智圖、目錄組織圖、魚骨圖、邏輯結構圖、組織結構圖的佈局都繼承了以下介面:
public interface IMindLayout
{
/// <summary>
/// 預設節點樣式設定
/// </summary>
/// <param name="mindNode"></param>
void Appearance(MindNode mindNode);
/// <summary>
/// 節點樣式設定
/// </summary>
/// <param name="mindNode"></param>
/// <param name="mindTheme"></param>
/// <param name="initAppearance"></param>
void Appearance(MindNode mindNode, MindTheme mindTheme, bool initAppearance);
/// <summary>
/// 連線類型設定
/// </summary>
/// <param name="source"></param>
/// <param name="sink"></param>
/// <param name="connector"></param>
/// <returns></returns>
ConnectionViewModel GetOrSetConnectionViewModel(MindNode source, MindNode sink, ConnectionViewModel connector = null);
/// <summary>
/// 更新佈局
/// </summary>
/// <param name="mindNode"></param>
void UpdatedLayout(MindNode mindNode);
}
其中:UpdatedLayout 包括佈局丈量 MeasureOverride 和擺放元素 ArrangeOverride,是不是感覺和重新 Panel 差不多,先計算每個節點佔的大小,然後開始佈局。下面為心智圖的原始碼,其他導圖的,如有興趣請下載原始碼查看。
public SizeBase MeasureOverride(MindNode mindNode, bool isExpanded = true)
{
var sizewithSpacing = mindNode.SizeWithSpacing;
if (mindNode.Children?.Count > 0)
{
if (mindNode.NodeLevel == 0)
{
var rights = mindNode.Children.Where((p, index) => index % 2 == 0).ToList();
rights.ForEach(p => p.ConnectorOrientation = ConnectorOrientation.Left);
var rightsizes = rights.Select(p => MeasureOverride(p, mindNode.IsExpanded && isExpanded)).ToArray();
var lefts = mindNode.Children.Where((p, index) => index % 2 == 1).ToList();
lefts.ForEach(p => p.ConnectorOrientation = ConnectorOrientation.Right);
var leftsizes = lefts.Select(p => MeasureOverride(p, mindNode.IsExpanded && isExpanded)).ToArray();
sizewithSpacing = new SizeBase(sizewithSpacing.Width + rightsizes.MaxOrDefault(p => p.Width) + +leftsizes.MaxOrDefault(p => p.Width), Math.Max(sizewithSpacing.Height, Math.Max(rightsizes.SumOrDefault(p => p.Height), leftsizes.SumOrDefault(p => p.Height))));
}
else
{
var childrensizes = mindNode.Children.Select(p => MeasureOverride(p, mindNode.IsExpanded && isExpanded)).ToArray();
sizewithSpacing = new SizeBase(sizewithSpacing.Width + childrensizes.MaxOrDefault(p => p.Width), Math.Max(sizewithSpacing.Height, childrensizes.SumOrDefault(p => p.Height)));
}
}
mindNode.DesiredSize = isExpanded ? sizewithSpacing : new SizeBase(0, 0);
mindNode.Visible = isExpanded;
return mindNode.DesiredSize;
}
public void ArrangeOverride(MindNode mindNode)
{
if (mindNode.NodeLevel == 0)
{
mindNode.DesiredPosition = mindNode.Position;
if (mindNode.Children?.Count > 0)
{
var rights = mindNode.Children.Where(p => p.ConnectorOrientation == ConnectorOrientation.Left).ToList();
double left = mindNode.DesiredPosition.X + mindNode.ItemWidth + mindNode.Spacing.Width;
double lefttop = mindNode.DesiredPosition.Y + mindNode.ItemHeight / 2 - Math.Min(mindNode.DesiredSize.Height, rights.SumOrDefault(p => p.DesiredSize.Height)) / 2;
foreach (var child in rights)
{
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);
child.DesiredPosition = new PointBase(left + child.Spacing.Width, lefttop + child.DesiredSize.Height / 2 - child.ItemHeight / 2);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
lefttop += child.DesiredSize.Height;
ArrangeOverride(child);
var connector = mindNode.Root?.Items.OfType<ConnectionViewModel>().FirstOrDefault(p => p.SourceConnectorInfo?.DataItem == mindNode && p.SinkConnectorInfoFully?.DataItem == child);
connector?.SetSourcePort(mindNode.FirstConnector);
connector?.SetSinkPort(child.LeftConnector);
connector?.SetVisible(child.Visible);
}
var lefts = mindNode.Children.Where(p => p.ConnectorOrientation == ConnectorOrientation.Right).ToList();
double right = mindNode.DesiredPosition.X - mindNode.Spacing.Width;
double righttop = mindNode.DesiredPosition.Y + mindNode.ItemHeight / 2 - Math.Min(mindNode.DesiredSize.Height, lefts.SumOrDefault(p => p.DesiredSize.Height)) / 2;
foreach (var child in lefts)
{
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);
child.DesiredPosition = new PointBase(right - child.Spacing.Width - child.ItemWidth, righttop + child.DesiredSize.Height / 2 - child.ItemHeight / 2);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
righttop += child.DesiredSize.Height;
ArrangeOverride(child);
var connector = mindNode.Root?.Items.OfType<ConnectionViewModel>().FirstOrDefault(p => p.SourceConnectorInfo?.DataItem == mindNode && p.SinkConnectorInfoFully?.DataItem == child);
connector?.SetSourcePort(mindNode.FirstConnector);
connector?.SetSinkPort(child.RightConnector);
connector?.SetVisible(child.Visible);
}
}
mindNode.Offset = new PointBase();//修正後歸0
}
else
{
if (mindNode.GetLevel1Node().ConnectorOrientation == ConnectorOrientation.Left)
{
double left = mindNode.DesiredPosition.X + mindNode.ItemWidth + mindNode.Spacing.Width;
double top = mindNode.DesiredPosition.Y + mindNode.ItemHeight / 2 - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)
{
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);
child.DesiredPosition = new PointBase(left + child.Spacing.Width, top + child.DesiredSize.Height / 2 - child.ItemHeight / 2);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
top += child.DesiredSize.Height;
ArrangeOverride(child);
var connector = mindNode.Root?.Items.OfType<ConnectionViewModel>().FirstOrDefault(p => p.SourceConnectorInfo?.DataItem == mindNode && p.SinkConnectorInfoFully?.DataItem == child);
connector?.SetSourcePort(mindNode.RightConnector);
connector?.SetSinkPort(child.LeftConnector);
connector?.SetVisible(child.Visible);
}
}
}
else
{
double right = mindNode.DesiredPosition.X - mindNode.Spacing.Width;
double top = mindNode.DesiredPosition.Y + mindNode.ItemHeight / 2 - Math.Min(mindNode.DesiredSize.Height, mindNode.Children.SumOrDefault(p => p.DesiredSize.Height)) / 2;
if (mindNode.Children?.Count > 0)
{
foreach (var child in mindNode.Children)
{
child.Offset = new PointBase(child.Offset.X - child.RootNode.Offset.X, child.Offset.Y - child.RootNode.Offset.Y);
child.DesiredPosition = new PointBase(right - child.Spacing.Width - child.ItemWidth, top + child.DesiredSize.Height / 2 - child.ItemHeight / 2);
child.Left = child.DesiredPosition.X + child.Offset.X;
child.Top = child.DesiredPosition.Y + child.Offset.Y;
top += child.DesiredSize.Height;
ArrangeOverride(child);
var connector = mindNode.Root?.Items.OfType<ConnectionViewModel>().FirstOrDefault(p => p.SourceConnectorInfo?.DataItem == mindNode && p.SinkConnectorInfoFully?.DataItem == child);
connector?.SetSourcePort(mindNode.LeftConnector);
connector?.SetSinkPort(child.RightConnector);
connector?.SetVisible(child.Visible);
}
}
}
}
}
5. 最後為了方便大家使用,我封裝了一個思維腦圖的控制項 MindEditor,可以直接綁定 json 格式的資料,資料改變,可以直接載入應用。(見AIStudio.Wpf.DiagramDesigner.Demo)

近期會持續更新,歡迎大家光臨艾竹 (akwkevin) - Gitee.com,支持的朋友們,點個小星星,你們的支持能燃燒我開源的力量。